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	<title>Psychedelic Level Design</title>
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	<link>http://psychedeliclvldesign.wordpress.com</link>
	<description>1.Start level editor   2.Make levels   3.LOSE CONTROL</description>
	<lastBuildDate>Sat, 19 Nov 2011 23:52:08 +0000</lastBuildDate>
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		<title>Psychedelic Level Design</title>
		<link>http://psychedeliclvldesign.wordpress.com</link>
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		<item>
		<title>Samaritan / UDK March update</title>
		<link>http://psychedeliclvldesign.wordpress.com/2011/03/10/samaritan-udk-march-update/</link>
		<comments>http://psychedeliclvldesign.wordpress.com/2011/03/10/samaritan-udk-march-update/#comments</comments>
		<pubDate>Thu, 10 Mar 2011 08:00:43 +0000</pubDate>
		<dc:creator>GhostShell</dc:creator>
				<category><![CDATA[Omnomnomnom]]></category>
		<category><![CDATA[unreal development kit samaritan tech demo dx 11 epic games]]></category>

		<guid isPermaLink="false">http://psychedeliclvldesign.wordpress.com/?p=158</guid>
		<description><![CDATA[Unreal Engine 3 takes game engine graphics to the next level with “Samaritan,” a real-time demo revealed at the 2011 Game Developers Conference. Now supporting DirectX 11, UE3 utilizes DirectX features such as tessellation and displacement, geometry shaders, multisampled textures and Shader Model 5. High-end rendering features include: Image-based reflections that allow surfaces of any [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=psychedeliclvldesign.wordpress.com&amp;blog=7527408&amp;post=158&amp;subd=psychedeliclvldesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://psychedeliclvldesign.files.wordpress.com/2011/03/8512-untitled-1-610x0.jpg"><img class="aligncenter size-full wp-image-165" title="samaritan" src="http://psychedeliclvldesign.files.wordpress.com/2011/03/8512-untitled-1-610x0.jpg?w=590" alt="samaritan"   /></a></p>
<p>Unreal Engine 3 takes game engine graphics to the next level with “Samaritan,” a real-time demo revealed at the 2011 Game Developers Conference.</p>
<p>Now supporting DirectX 11, UE3 utilizes DirectX features such as tessellation and displacement, geometry shaders, multisampled textures and Shader Model 5.</p>
<p>High-end rendering features include:</p>
<ul>
<li>Image-based reflections that allow surfaces of any shape to reflect an approximate version of scenes, with varying glossiness across surfaces, anisotropic HDR highlights and anti-aliasing;</li>
</ul>
<ul>
<li>
Subsurface scattering (SSS) that simulates the light that scatters inside semi-translucent materials, which makes character skin come alive;</li>
</ul>
<ul>
<li>
Anti-aliased masked materials that super sample the edges of masked and alpha-tested materials, resulting in highly realistic hair;</li>
</ul>
<ul>
<li>
Deferred rendering with MSAA support;</li>
</ul>
<ul>
<li>
Bokeh depth of field providing close to film-quality DOF, with artist-controllable Bokeh;</li>
</ul>
<ul>
<li>
High-quality dynamic shadows from many lights on the environment.</li>
</ul>
<p>&nbsp;</p>
<p>Epic also worked with NVIDIA to implement APEX physics technology, which is illustrated by dynamic clothing movement in “Samaritan.” Other APEX features available now include turbulence and real-time destructibility.</p>
<p>All these cutting-edge features are now available in UDK.</p>
<p>via <a href="http://www.udk.com/showcase-samaritan">UDK.com</a></p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='590' height='362' src='http://www.youtube.com/embed/XgS67BwPfFY?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;hd=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p>&nbsp;</p>
<p><a title="UDK Download" href="http://udk.com/download" target="_blank"><img class="aligncenter size-full wp-image-163" title="udklogodownload" src="http://psychedeliclvldesign.files.wordpress.com/2011/03/udklogodownload1.jpg?w=590" alt="udklogodownload"   /></a></p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">GhostShell</media:title>
		</media:content>

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			<media:title type="html">samaritan</media:title>
		</media:content>

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			<media:title type="html">udklogodownload</media:title>
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	</item>
		<item>
		<title>DM &#8211; Seppuku</title>
		<link>http://psychedeliclvldesign.wordpress.com/2010/12/23/dm-seppuku/</link>
		<comments>http://psychedeliclvldesign.wordpress.com/2010/12/23/dm-seppuku/#comments</comments>
		<pubDate>Thu, 23 Dec 2010 04:35:04 +0000</pubDate>
		<dc:creator>GhostShell</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[unreal tournament 3 III custom maps level design UT3 UE3 epic games]]></category>

		<guid isPermaLink="false">http://psychedeliclvldesign.wordpress.com/?p=149</guid>
		<description><![CDATA[A remake to Flatline Download: link<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=psychedeliclvldesign.wordpress.com&amp;blog=7527408&amp;post=149&amp;subd=psychedeliclvldesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter" src="http://i51.tinypic.com/2vj1z6p.jpg" alt="" width="500" height="137" /></p>
<p>A remake to <a href="http://psychedeliclvldesign.wordpress.com/2009/08/15/dm-flatline-ut3/">Flatline</a></p>
<p>Download: <a href="http://www.megaupload.com/?d=H71U7B5U" target="_blank">link</a></p>

<a href='http://psychedeliclvldesign.wordpress.com/2010/12/23/dm-seppuku/sepa/' title='sepa'><img data-attachment-id='150' data-orig-size='1597,875' data-liked='0'width="150" height="82" src="http://psychedeliclvldesign.files.wordpress.com/2010/12/sepa.jpg?w=150&#038;h=82" class="attachment-thumbnail" alt="sepa" title="sepa" /></a>
<a href='http://psychedeliclvldesign.wordpress.com/2010/12/23/dm-seppuku/sepb/' title='sepb'><img data-attachment-id='151' data-orig-size='1597,875' data-liked='0'width="150" height="82" src="http://psychedeliclvldesign.files.wordpress.com/2010/12/sepb.jpg?w=150&#038;h=82" class="attachment-thumbnail" alt="sepb" title="sepb" /></a>
<a href='http://psychedeliclvldesign.wordpress.com/2010/12/23/dm-seppuku/sepc/' title='sepc'><img data-attachment-id='152' data-orig-size='1597,875' data-liked='0'width="150" height="82" src="http://psychedeliclvldesign.files.wordpress.com/2010/12/sepc.jpg?w=150&#038;h=82" class="attachment-thumbnail" alt="sepc" title="sepc" /></a>

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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">GhostShell</media:title>
		</media:content>

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			<media:title type="html">sepc</media:title>
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	</item>
		<item>
		<title>CTF &#8211; Shard</title>
		<link>http://psychedeliclvldesign.wordpress.com/2010/07/13/ctf-shard/</link>
		<comments>http://psychedeliclvldesign.wordpress.com/2010/07/13/ctf-shard/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 12:24:04 +0000</pubDate>
		<dc:creator>GhostShell</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[unreal tournament 3 III custom maps level design UT3 UE3 epic games]]></category>

		<guid isPermaLink="false">http://psychedeliclvldesign.wordpress.com/?p=123</guid>
		<description><![CDATA[I&#8217;ve been fiddling around with this map for some time and never got to finish it…until now. Shard is a medium sized CTF map, with some areas inspired from vCTF-Necropolis, focusing more on infantry combat opposed to the vehicle combat on Necropolis. Enjoy Note: The pathing for the bots is a little bit buggy. Once [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=psychedeliclvldesign.wordpress.com&amp;blog=7527408&amp;post=123&amp;subd=psychedeliclvldesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter" src="http://i26.tinypic.com/5mk5kx.jpg" alt="" width="500" height="137" /></p>
<p>I&#8217;ve been fiddling around with this map for some time and never got to finish it…until now. Shard is a medium sized CTF map, with some areas inspired from vCTF-Necropolis, focusing more on infantry combat opposed to the vehicle combat on Necropolis. Enjoy</p>
<p>Note: The pathing for the bots is a little bit buggy. Once I fix the pathing I will reupload the map.</p>
<p>Download: <a href="http://www.megaupload.com/?d=9HPSDZ5Y" target="_blank">link</a></p>

<a href='http://psychedeliclvldesign.wordpress.com/2010/07/13/ctf-shard/shard1/' title='shard1'><img data-attachment-id='125' data-orig-size='1597,874' data-liked='0'width="150" height="82" src="http://psychedeliclvldesign.files.wordpress.com/2010/07/shard1.jpg?w=150&#038;h=82" class="attachment-thumbnail" alt="shard1" title="shard1" /></a>
<a href='http://psychedeliclvldesign.wordpress.com/2010/07/13/ctf-shard/shard2/' title='shard2'><img data-attachment-id='126' data-orig-size='1597,875' data-liked='0'width="150" height="82" src="http://psychedeliclvldesign.files.wordpress.com/2010/07/shard2.jpg?w=150&#038;h=82" class="attachment-thumbnail" alt="shard2" title="shard2" /></a>
<a href='http://psychedeliclvldesign.wordpress.com/2010/07/13/ctf-shard/shard3/' title='shard3'><img data-attachment-id='127' data-orig-size='1597,874' data-liked='0'width="150" height="82" src="http://psychedeliclvldesign.files.wordpress.com/2010/07/shard3.jpg?w=150&#038;h=82" class="attachment-thumbnail" alt="shard3" title="shard3" /></a>

<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='590' height='362' src='http://www.youtube.com/embed/EQcSpglNszM?version=3&amp;rel=0&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;hd=1&amp;wmode=transparent' frameborder='0'></iframe></span>
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		<slash:comments>1</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/1476eca7501dfcf206f314077eb69a51?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">GhostShell</media:title>
		</media:content>

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		<media:content url="http://psychedeliclvldesign.files.wordpress.com/2010/07/shard1.jpg?w=150" medium="image">
			<media:title type="html">shard1</media:title>
		</media:content>

		<media:content url="http://psychedeliclvldesign.files.wordpress.com/2010/07/shard2.jpg?w=150" medium="image">
			<media:title type="html">shard2</media:title>
		</media:content>

		<media:content url="http://psychedeliclvldesign.files.wordpress.com/2010/07/shard3.jpg?w=150" medium="image">
			<media:title type="html">shard3</media:title>
		</media:content>
	</item>
		<item>
		<title>Skidrow (FC2)</title>
		<link>http://psychedeliclvldesign.wordpress.com/2010/04/24/skidrow-fc2/</link>
		<comments>http://psychedeliclvldesign.wordpress.com/2010/04/24/skidrow-fc2/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 04:26:08 +0000</pubDate>
		<dc:creator>GhostShell</dc:creator>
				<category><![CDATA[Maps]]></category>

		<guid isPermaLink="false">http://psychedeliclvldesign.wordpress.com/?p=105</guid>
		<description><![CDATA[Skidrow is a medium sized close quarters map for Far Cry 2. The maps focus is CQB and verticality, so watch those rooftops. Enjoy Download: Link<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=psychedeliclvldesign.wordpress.com&amp;blog=7527408&amp;post=105&amp;subd=psychedeliclvldesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://i39.tinypic.com/2edxf89.png" alt="" width="500" height="137" /></p>
<p>Skidrow is a medium sized close quarters map for Far Cry 2. The maps focus is CQB and verticality, so watch those rooftops. Enjoy</p>
<p style="text-align:center;"><a href="http://i44.tinypic.com/f52hyb.jpg"><img class="aligncenter" src="http://i40.tinypic.com/5xpfy9.jpg" alt="" width="400" height="400" /></a></p>

<a href='http://psychedeliclvldesign.wordpress.com/2010/04/24/skidrow-fc2/skidrow-copy/' title='skidrow copy'><img data-attachment-id='106' data-orig-size='1346,761' data-liked='0'width="150" height="84" src="http://psychedeliclvldesign.files.wordpress.com/2010/04/skidrow-copy.jpg?w=150&#038;h=84" class="attachment-thumbnail" alt="skidrow copy" title="skidrow copy" /></a>
<a href='http://psychedeliclvldesign.wordpress.com/2010/04/24/skidrow-fc2/skidrow2/' title='skidrow2'><img data-attachment-id='107' data-orig-size='1346,762' data-liked='0'width="150" height="84" src="http://psychedeliclvldesign.files.wordpress.com/2010/04/skidrow2.jpg?w=150&#038;h=84" class="attachment-thumbnail" alt="skidrow2" title="skidrow2" /></a>
<a href='http://psychedeliclvldesign.wordpress.com/2010/04/24/skidrow-fc2/skidrow3/' title='skidrow3'><img data-attachment-id='108' data-orig-size='1345,761' data-liked='0'width="150" height="84" src="http://psychedeliclvldesign.files.wordpress.com/2010/04/skidrow3.jpg?w=150&#038;h=84" class="attachment-thumbnail" alt="skidrow3" title="skidrow3" /></a>

<p>Download: <a href="http://www.megaupload.com/?d=BCM8AAQ0" target="_blank">Link</a></p>
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			<media:title type="html">GhostShell</media:title>
		</media:content>

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			<media:title type="html">skidrow copy</media:title>
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			<media:title type="html">skidrow2</media:title>
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			<media:title type="html">skidrow3</media:title>
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	</item>
		<item>
		<title>DM-Shiver (UT3)</title>
		<link>http://psychedeliclvldesign.wordpress.com/2010/01/14/dm-shiver-ut3/</link>
		<comments>http://psychedeliclvldesign.wordpress.com/2010/01/14/dm-shiver-ut3/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 17:41:48 +0000</pubDate>
		<dc:creator>GhostShell</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[unreal tournament 3 III custom maps level design UT3 UE3 epic games]]></category>

		<guid isPermaLink="false">http://psychedeliclvldesign.wordpress.com/?p=68</guid>
		<description><![CDATA[Shiver is my entry in the 11-Day Level Design Contest (WoLD), which the goal was to create a winter themed map in 11 days. It&#8217;s a medium sized Deathmatch level for Unreal Tournament 3, with one big and two medium sized areas. Enjoy. Download link: Megaupload<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=psychedeliclvldesign.wordpress.com&amp;blog=7527408&amp;post=68&amp;subd=psychedeliclvldesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://i47.tinypic.com/2zpp6qq.jpg"><img class="aligncenter size-full wp-image-80" title="shivermini" src="http://i47.tinypic.com/2zpp6qq.jpg" alt="" /></a> Shiver is my entry in the 11-Day Level Design Contest (<a href="http://www.worldofleveldesign.com" target="_blank">WoLD</a>), which the goal was to create a winter themed map in 11 days. It&#8217;s a medium sized Deathmatch level for Unreal Tournament 3, with one big and two medium sized areas. Enjoy.
<a href='http://psychedeliclvldesign.wordpress.com/2010/01/14/dm-shiver-ut3/noitems1/' title='noitems1'><img data-attachment-id='69' data-orig-size='1516,737' data-liked='0'width="150" height="72" src="http://psychedeliclvldesign.files.wordpress.com/2010/01/noitems1.jpg?w=150&#038;h=72" class="attachment-thumbnail" alt="noitems1" title="noitems1" /></a>
<a href='http://psychedeliclvldesign.wordpress.com/2010/01/14/dm-shiver-ut3/noitems2/' title='noitems2'><img data-attachment-id='70' data-orig-size='1516,737' data-liked='0'width="150" height="72" src="http://psychedeliclvldesign.files.wordpress.com/2010/01/noitems2.jpg?w=150&#038;h=72" class="attachment-thumbnail" alt="noitems2" title="noitems2" /></a>
<a href='http://psychedeliclvldesign.wordpress.com/2010/01/14/dm-shiver-ut3/noitems3/' title='noitems3'><img data-attachment-id='71' data-orig-size='1516,737' data-liked='0'width="150" height="72" src="http://psychedeliclvldesign.files.wordpress.com/2010/01/noitems3.jpg?w=150&#038;h=72" class="attachment-thumbnail" alt="noitems3" title="noitems3" /></a>
</p>
<p>Download link:<a href="http://www.filefront.com/15352229/DM-Shiver.rar/" target="_blank"></a></p>
<p><a href="http://www.megaupload.com/?d=TTY4CAXK" target="_blank">Megaupload</a></p>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">GhostShell</media:title>
		</media:content>

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			<media:title type="html">shivermini</media:title>
		</media:content>

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			<media:title type="html">noitems1</media:title>
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		<item>
		<title>World of Level Design: L4D2 Level Design Tips</title>
		<link>http://psychedeliclvldesign.wordpress.com/2009/12/14/world-of-level-design-l4d2-level-design-tips/</link>
		<comments>http://psychedeliclvldesign.wordpress.com/2009/12/14/world-of-level-design-l4d2-level-design-tips/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 19:24:11 +0000</pubDate>
		<dc:creator>GhostShell</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[World of Level Design]]></category>
		<category><![CDATA[left 4 dead 2 world of level design tips valve]]></category>

		<guid isPermaLink="false">http://psychedeliclvldesign.wordpress.com/?p=50</guid>
		<description><![CDATA[World of Level Design is shearing some level design tips for Left 4 Dead 2. Enjoy Part 1 Part 2 via  World of Level Design<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=psychedeliclvldesign.wordpress.com&amp;blog=7527408&amp;post=50&amp;subd=psychedeliclvldesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://psychedeliclvldesign.files.wordpress.com/2009/12/left-4-dead-2-logo.jpg"><img class="aligncenter size-full wp-image-51" title="left-4-dead-2-logo" src="http://psychedeliclvldesign.files.wordpress.com/2009/12/left-4-dead-2-logo.jpg?w=590" alt=""   /></a></p>
<p>World of Level Design is shearing some level design tips for Left 4 Dead 2. Enjoy</p>
<p><a href="http://www.worldofleveldesign.com/categories/left4dead_mapping/l4d2-level-design-tips-part1.php" target="_blank">Part 1</a></p>
<p><a href="http://www.worldofleveldesign.com/categories/left4dead_mapping/l4d2-level-design-tips-part2.php" target="_blank">Part 2 </a></p>
<p>via  <a href="http://www.worldofleveldesign.com" target="_blank">World of Level Design</a></p>
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			<media:title type="html">GhostShell</media:title>
		</media:content>

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			<media:title type="html">left-4-dead-2-logo</media:title>
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		<title>Unreal Development Kit</title>
		<link>http://psychedeliclvldesign.wordpress.com/2009/12/06/unreal-development-kit/</link>
		<comments>http://psychedeliclvldesign.wordpress.com/2009/12/06/unreal-development-kit/#comments</comments>
		<pubDate>Sun, 06 Dec 2009 09:39:07 +0000</pubDate>
		<dc:creator>GhostShell</dc:creator>
				<category><![CDATA[Omnomnomnom]]></category>
		<category><![CDATA[unreal development kit UE3 epic games]]></category>

		<guid isPermaLink="false">http://psychedeliclvldesign.wordpress.com/?p=46</guid>
		<description><![CDATA[UDK is free for noncommercial and educational use. Licensing terms are available to those who wish to sell UDK-powered games or to create commercial products for business use at www.udk.com/licensing. UDK ships demo content from Unreal Tournament 3 consisting of four maps; deathmatch, team deathmatch, and vehicle capture the flag gametypes; one robot character; three [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=psychedeliclvldesign.wordpress.com&amp;blog=7527408&amp;post=46&amp;subd=psychedeliclvldesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://psychedeliclvldesign.files.wordpress.com/2009/12/111.jpg"><img class="aligncenter size-full wp-image-47" title="111" src="http://psychedeliclvldesign.files.wordpress.com/2009/12/111.jpg?w=590" alt=""   /></a></p>
<p>UDK is free for noncommercial and educational use. Licensing terms are available to those who wish to sell UDK-powered games or to create commercial products for business use at <a href="http://www.udk.com/licensing" target="_blank">www.udk.com/licensing</a>.</p>
<p>UDK ships demo content from Unreal Tournament 3 consisting of four maps; deathmatch, team deathmatch, and vehicle capture the flag gametypes; one robot character; three weapons; and four vehicles. In UT Demo, human opponents, blood and gore have been removed. Levels have been enhanced to showcase recent upgrades to UE3 technology. See <a href="http://udk.com/showcase-ut-game.html" target="_blank">udk.com/showcase-ut-game.html</a>.</p>
<p>The UT3 editor is widely used for learning Unreal Engine 3, and now UDK provides all of UT3’s game creation tools in addition to high-level engine features developed since the game’s release. UT Demo is an excellent starting point for those looking to develop their own first-person shooter experience.</p>
<p><a href="http://www.udk.com/index.html" target="_blank">UDK website</a></p>
<p><a href="http://developer.nvidia.com/object/udk.html" target="_blank">UDK Developer Zone</a><br />
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='590' height='362' src='http://www.youtube.com/embed/YNNhZrE1KN8?version=3&amp;rel=0&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;hd=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
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			<media:title type="html">GhostShell</media:title>
		</media:content>

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			<media:title type="html">111</media:title>
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		<title>Call of Juarez 2 tutorials</title>
		<link>http://psychedeliclvldesign.wordpress.com/2009/12/05/call-of-juarez-2-tutorials/</link>
		<comments>http://psychedeliclvldesign.wordpress.com/2009/12/05/call-of-juarez-2-tutorials/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 08:37:04 +0000</pubDate>
		<dc:creator>GhostShell</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[World of Level Design]]></category>
		<category><![CDATA[call of juarez 2 bound in blood level desing tutorials world of level design techland]]></category>

		<guid isPermaLink="false">http://psychedeliclvldesign.wordpress.com/?p=40</guid>
		<description><![CDATA[The guys from World of Level Design.com have been collaborating with Techland, the developers of Call of Juarez: Bound in Blood to bring you a set of tutorials focusing on single player level design using ChromEd. Enjoy CoJ User Content Site Part 1: Mod Tools and Installation Part 2: Interface and Navigation Part 3: Creating [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=psychedeliclvldesign.wordpress.com&amp;blog=7527408&amp;post=40&amp;subd=psychedeliclvldesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://psychedeliclvldesign.files.wordpress.com/2009/12/cojbiblogo4.jpg"><img class="aligncenter size-full wp-image-41" title="cojbiblogo4" src="http://psychedeliclvldesign.files.wordpress.com/2009/12/cojbiblogo4.jpg?w=590" alt=""   /></a></p>
<p>The guys from <a href="http://www.worldofleveldesign.com" target="_blank">World of Level Design.com</a> have been collaborating with <a href="http://www.techland.pl/" target="_blank">Techland</a>, the developers of Call of Juarez: Bound in Blood to bring you a set of tutorials focusing on single player level design using ChromEd. Enjoy</p>
<p><a href="http://www.cojmodding.com/" target="_blank">CoJ User Content Site</a></p>
<p><a href="http://www.worldofleveldesign.com/categories/call-of-juarez-2-bound-in-blood/call-of-juarez-bound-in-blood-leveldesign-part1.php" target="_blank">Part 1: Mod Tools and Installation</a></p>
<p><a href="http://www.worldofleveldesign.com/categories/call-of-juarez-2-bound-in-blood/call-of-juarez-bound-in-blood-leveldesign-part2.php" target="_blank">Part 2: Interface and Navigation</a></p>
<p><a href="http://www.worldofleveldesign.com/categories/call-of-juarez-2-bound-in-blood/call-of-juarez-bound-in-blood-leveldesign-part3.php" target="_blank">Part 3: Creating Initial Environment</a></p>
<p><a href="http://www.worldofleveldesign.com/categories/call-of-juarez-2-bound-in-blood/call-of-juarez-bound-in-blood-leveldesign-part3-bonus.php" target="_blank">Part 3 Bonus: Creating Initial Environment BONUS</a></p>
<p><a href="http://www.worldofleveldesign.com/categories/call-of-juarez-2-bound-in-blood/call-of-juarez-bound-in-blood-leveldesign-part4.php" target="_blank">Part 4: Placing Object Props</a></p>
<p><a href="http://www.worldofleveldesign.com/categories/call-of-juarez-2-bound-in-blood/call-of-juarez-bound-in-blood-leveldesign-part5.php" target="_blank">Part 5: Custom Object Maya to ChromEd</a></p>
<p><a href="http://www.worldofleveldesign.com/categories/call-of-juarez-2-bound-in-blood/call-of-juarez-bound-in-blood-leveldesign-part6.php" target="_blank">Part 6: Roads and Rivers</a></p>
<p><a href="http://www.worldofleveldesign.com/categories/call-of-juarez-2-bound-in-blood/call-of-juarez-bound-in-blood-leveldesign-part7.php" target="_blank">Part 7: Brush Tool and Forester</a></p>
<p><a href="http://www.worldofleveldesign.com/categories/call-of-juarez-2-bound-in-blood/call-of-juarez-bound-in-blood-leveldesign-part8-1.php" target="_blank">Part 8.1: AI, Waypoints and Fightnodes</a><br />
<a href="http://www.worldofleveldesign.com/categories/call-of-juarez-2-bound-in-blood/call-of-juarez-bound-in-blood-leveldesign-part8-2.php" target="_blank">Part 8.2: AI, Action Chains and Sensors</a><br />
<a href="http://www.worldofleveldesign.com/categories/call-of-juarez-2-bound-in-blood/call-of-juarez-bound-in-blood-leveldesign-part8-3.php">Part 8.3: AI Scripts and Triggers</a><br />
<a href="http://www.worldofleveldesign.com/categories/call-of-juarez-2-bound-in-blood/call-of-juarez-bound-in-blood-leveldesign-part8-4.php" target="_blank">Part 8.4: Overview of Actions and Behaviors</a></p>
<p><a href="http://www.worldofleveldesign.com/categories/call-of-juarez-2-bound-in-blood/call-of-juarez-bound-in-blood-leveldesign-part9-1.php" target="_blank">Part 9.1: Setting Up Objectives</a><br />
<a href="http://www.worldofleveldesign.com/categories/call-of-juarez-2-bound-in-blood/call-of-juarez-bound-in-blood-leveldesign-part9-2.php" target="_blank">Part 9.2: Setting Up Objectives and Quests</a><br />
<a href="http://www.worldofleveldesign.com/categories/call-of-juarez-2-bound-in-blood/call-of-juarez-bound-in-blood-leveldesign-part9-3.php">Part 9.3: Overview of Item Types</a><br />
<a href="http://www.worldofleveldesign.com/categories/call-of-juarez-2-bound-in-blood/call-of-juarez-bound-in-blood-leveldesign-part9-4.php">Part 9.4: Map Optimization and Class Types</a></p>
<p><a href="http://www.worldofleveldesign.com/categories/call-of-juarez-2-bound-in-blood/call-of-juarez-bound-in-blood-leveldesign-part10.php" target="_blank">Part 10: Publishing Your Map</a></p>
<p>via  <a href="http://www.worldofleveldesign.com/" target="_blank">World of Level Design </a></p>
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			<media:title type="html">GhostShell</media:title>
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		<title>DM-Flatline (UT3)</title>
		<link>http://psychedeliclvldesign.wordpress.com/2009/08/15/dm-flatline-ut3/</link>
		<comments>http://psychedeliclvldesign.wordpress.com/2009/08/15/dm-flatline-ut3/#comments</comments>
		<pubDate>Sat, 15 Aug 2009 11:56:12 +0000</pubDate>
		<dc:creator>GhostShell</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[unreal tournament 3 III custom maps level design UT3 UE3 epic games]]></category>

		<guid isPermaLink="false">http://psychedeliclvldesign.wordpress.com/?p=33</guid>
		<description><![CDATA[Small 1v1 map, based on a layout from a Q3A map a did couple of years ago. Enjoy Download: Link<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=psychedeliclvldesign.wordpress.com&amp;blog=7527408&amp;post=33&amp;subd=psychedeliclvldesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;">
<p style="text-align:center;"><img class="aligncenter" src="http://i40.tinypic.com/2qx2sxu.jpg" alt="" width="497" height="136" /></p>
<p>Small 1v1 map, based on a layout from a Q3A map a did couple of years ago. Enjoy</p>
<p>Download: <a href="http://www.megaupload.com/?d=3BJERF1M" target="_blank">Link</a></p>
<p>
<a href='http://psychedeliclvldesign.wordpress.com/2009/08/15/dm-flatline-ut3/1flatline/' title='1flatline'><img data-attachment-id='34' data-orig-size='1196,876' data-liked='0'width="150" height="109" src="http://psychedeliclvldesign.files.wordpress.com/2009/08/1flatline.png?w=150&#038;h=109" class="attachment-thumbnail" alt="1flatline" title="1flatline" /></a>
<a href='http://psychedeliclvldesign.wordpress.com/2009/08/15/dm-flatline-ut3/2flatline/' title='2flatline'><img data-attachment-id='35' data-orig-size='1196,876' data-liked='0'width="150" height="109" src="http://psychedeliclvldesign.files.wordpress.com/2009/08/2flatline.png?w=150&#038;h=109" class="attachment-thumbnail" alt="2flatline" title="2flatline" /></a>
<a href='http://psychedeliclvldesign.wordpress.com/2009/08/15/dm-flatline-ut3/3flatline/' title='3flatline'><img data-attachment-id='36' data-orig-size='1196,876' data-liked='0'width="150" height="109" src="http://psychedeliclvldesign.files.wordpress.com/2009/08/3flatline.png?w=150&#038;h=109" class="attachment-thumbnail" alt="3flatline" title="3flatline" /></a>
<br />
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='590' height='362' src='http://www.youtube.com/embed/mdqD05ExlNY?version=3&amp;rel=0&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;hd=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
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			<media:title type="html">GhostShell</media:title>
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			<media:title type="html">3flatline</media:title>
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		<title>Shit just hit the fan</title>
		<link>http://psychedeliclvldesign.wordpress.com/2009/05/20/shit-just-hit-the-fan/</link>
		<comments>http://psychedeliclvldesign.wordpress.com/2009/05/20/shit-just-hit-the-fan/#comments</comments>
		<pubDate>Wed, 20 May 2009 19:17:26 +0000</pubDate>
		<dc:creator>GhostShell</dc:creator>
				<category><![CDATA[Maps]]></category>

		<guid isPermaLink="false">http://psychedeliclvldesign.wordpress.com/?p=28</guid>
		<description><![CDATA[My PC got infected a few days ago with a virus and had to format the Windows partition. Unfortunately, UE3 stores the saved maps in the My Games folder in Documents, so the map i was working on got erased from the face of my hard-disk :/ . Back to the drawing board<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=psychedeliclvldesign.wordpress.com&amp;blog=7527408&amp;post=28&amp;subd=psychedeliclvldesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>My PC got infected a few days ago with a virus and had to format the Windows partition. Unfortunately, UE3 stores the saved maps in the My Games folder in Documents, so the map i was working on got erased from the face of my hard-disk :/ . Back to the drawing board <img src='http://s0.wp.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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